"Houston, we've had a problem here…We are venting something out into space." Those are two phrases you never want to speak, especially when you're about 200,000 miles from the nearest mechanic. It was ...
An origami-inspired haptic ring for VR called OriRing weighs 18 grams and can push back with up to 6.5 N. It senses pressing ...
Research examines how augmented and virtual reality are reshaping customer engagement, brand experience, and performance marketingSeattle, ...
Parker University has joined the ranks of at least 18 universities in working with the ed-tech company VictoryXR to build a 3D "digital twin" campus in the virtual space. According to a news release ...
If you’d asked me where I stood on VR gaming back in early May of this year, it would have been a dire conversation. A little over a month into the PlayStation VR2’s life span, I was feeling entirely ...
As AR/VR technologies continue to improve for education applications, some higher ed leaders are increasingly confident in their efforts to create digital “metaversities,” an idea popularized last ...
For VR to succeed, you first need an installed base of headgear, Lauer said, and then you need to put arrays of cameras in all of the arenas to capture the action. VR also needs to be less isolating: ...
Even though the sales momentum of AR/VR hardware remains subdued, the concerted efforts from the likes of HTC, Meta, Epson, and various Chinese companies meant that the sector's development in terms ...
The Atlas V Group, a European leader in VR and immersive content production, has completed a €5 million ($6 million) fundraising round from key investors, including Taiwan-based HTC (formerly known as ...
The metaverse. It's lost that incredible fervor felt all throughout 2022, which incidentally many coined the year of the metaverse (and likewise, as Fast Company describes, the year we sobered up ...
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