Snapchat creator Snap today released Snap OS 2.0, the XR operating system powering its fifth and upcoming sixth gen Spectacles AR glasses, which are expected to launch next year. Snap’s sixth gen ...
Snap, the social media company turned AR glasses-maker, has officially announced Snap OS 2.0, its next generation of smart glasses software. And after testing it out for myself at Snap’s London ...
Snap has made AR smartglasses with in-lens displays for years. Next year, the company will release a lightweight version. Snap has launched Snap OS 2.0, which brings new, helpful features. Do you ...
Snap Inc (NYSE: SNAP) closed at $8.44, up 5.63%. Trading volume reached 186.9 million shares, more than three times its three-month average of 59.0 million. U.S. markets strengthened, with the S&P 500 ...
Snap Inc. is rolling out an updated version of its operating system for augmented-reality glasses, a move that signals it’s getting closer to launching its first consumer smart glasses next year. The ...
Snap, the company behind Snapchat, today announced it’s working on the next iteration of its Spectacles AR glasses (aka ‘Specs’), which are slated to release publicly sometime next year. Snap first ...
Snapchat has announced an updated operating system to power its upcoming augmented reality (AR) product, “Spectacles,” a linchpin in the social media company's plan to overcome market challenges and ...
Among the flood of smart glasses expected in the next couple of years, Snap is preparing its own new pair of Spectacles. CEO Evan Spiegel told me the new augmented reality glasses will be smaller than ...
According to Snap, Specs are "an ultra-powerful wearable computer integrated into a lightweight pair of glasses with see-thru lenses." The computer inside these glasses uses machine learning to ...
Snap Inc (NYSE: SNAP) closed at $8.44, up 5.63%. Trading volume reached 186.9 million shares, more than three times its three-month average of 59.0 million. Today's advance followed the introduction ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...